|Artist||Darren Tan, Andreas Zafiratos|
|Publisher||Fantasy Flight Games|
|# of Players||2 Players|
|Suggested Min. Age||14+|
|Play Time||45 minutes|
Under the domes, itÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s almost possible to forget that Mars was never meant to sustain human life. For some Clan members, enduring the Martian Colonial Authority has felt like a small price to pay for the luxuries that are imported each day into BradburyÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s starports and distributed by mag-lev to the outlying nodes. But everyday itÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s becoming clearer and clearer that the O2 recyclers, the multi-tiered aglots, and nextgen plasteel plates arenÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t arriving for the benefit of the Martians who struggled and died for generations to build a civilization out of red, irradiated dirt. Instead, newly arrived corporate execs keep the best supplies for themselves and let the Martians squabble over their scraps.Ãƒâ€šÃ‚Â
In Free Mars,Ãƒâ€šÃ‚Â the fifth data pack of the Red Sand cycle for Android: Netrunner, the Free Mars Council is encouraging their fellow Martians to see these aliens for who they areÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Âschemers who see a stint on Mars as the best way to climb a ladder thatÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s grown too crowded on Earth. But a smear campaign against the Earthers may not be enough when the corporations control everyoneÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s access to the news, the water supply, and even the air they breathe. And new Corp cards illustrate how much control they can wield over the RunnerÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s choices when resources are scarce.Ãƒâ€šÃ‚Â
The new Agendas in Blood and Water revealed how far the Big Four are willing to go on Mars to pursue profits and power. Now, with the sixty new cards (three copies each of twenty unique cards) in Free Mars, it's time to see how far the Clans and their Runner allies will go to keep Mars for Martians! So strap a milspec laser to your exosuit and call in every favor you can because the revolution is here!